![]() If "Automatically butcher carcasses" is enabled in your Standing orders, then any valid corpse located either in a stockpile or within 43 squares of a butcher's shop will be automatically queued for butchering. Only tame/trained creatures can be slaughtered. If multiple creatures are flagged for slaughtering, only one slaughter job per workshop at a time will be created. If "No automatic slaughter" is enabled in standing orders, then nothing at all will happen, since the "slaughter animal" job cannot be added manually. As mentioned above, slaughtering living animals is instantaneous - the moment the dwarf sets foot in the workshop, the animal dies and its body is split into individual parts. ![]() ![]() A butcher will then take the job and walk up to the animal, lead it to the butcher's shop, then strike down the creature. Assuming you have enabled "Slaughter any marked animal" in your Standing orders, a Slaughter (Tame) job will be queued to the next available Butcher's Shop. To slaughter an animal, go to the u ( Creatures) screen, then the Pets/Livestock tab and click on to flag (or un-flag) for slaughtering. While both produce the same results (food and raw materials), they have distinctly different inputs - butchering is done on dead wild creatures (and takes a significant amount of time to perform), while slaughtering is done on live tame/trained creatures (and is instantaneous). The work of a butcher is divided into two distinct categories: slaughtering and butchering. 6.5 Extra Butcher Objects/NOMEAT, NOBONES etc.6 Detailed butchering yields calculations.
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